


On the flip side though, the sense of relief if you nail one of these tasks successfully is both exhilarating and edge of your seat stuff. A poor roll of the dice can potentially ruin your run at a challenge – a vexing feeling and one that had me step back and take a break afterwards. It’s these moments that can prove both the most frustrating and exciting of the entire game. Other ‘mini-games’ include a spinning wheel of cards, rolling dice in order to get a high enough total or stopping a swinging pendulum exactly on a certain point. The aforementioned ‘Pickpocket’ card, for example, requires you to pick one of four face-down cards, some awarding gold and one or more slashing away at your health. Some cards will instantly offer a predetermined result while some include games of chance. The card ‘Pickpocket’ meanwhile is a great opportunity to net some additional coin at the risk of taking damage if you’re caught. The ‘Temple Prayers’ card is a handy draw, allowing the player the chance to purchase a Blessing Card that can offer useful perks. The former option has the chance to yield a reward but could also merely be an ambush waiting to happen. The ‘Distressed Damsel’ card, for example, has the player choose whether to help the lady in need or simply move on. These play out in a huge range of ways often requiring you to make difficult choices that can either benefit you on your journey or blow up in your face.

Keeping track of all four is important and a true challenge in itself.Īs you move your playing piece around the cards laid out on the table, one by one you’ll be treated to a little story-telling and the encounter you will have to then face. Run out and your health will then suffer. Finally, apples keep you from starving, each overturned card knocking one from your total. Fame much like gold can grant access to more powerful weapons or locations. Health, as you’d expect, is most important every hit taken in battle nervously edging you closer to a game over. Gold is your means of purchasing items or even bribing others. The outcomes from these choices more often than not have an impact on your resources for better or worse.
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How each challenge plays out is determined by the cards dealt out from the deck thus sending you through an unpredictable journey full of battles and tough choices.
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Spread across twenty plus unique challenges each plays out like its own mini-story tasking you with a range of objectives including gathering enough clues to identify an assassin from three possible suspects (an ingenious scenario where you feel like a detective) or gathering relics. Hand of Fate 2 is an unexpected blend of action RPG and card based choose your own adventure – the game orchestrated by a mysterious hooded figure known only as the Dealer. Furthermore, the idea of a card game at first seemed like a far less appealing prospect than say a NEO GEO Pocket inspired fighter or trying out Ray and Mighty in Sonic Mania’s latest expansion. I’ll be honest Hand of Fate 2 wasn’t exactly a game on my radar – the quickly mounting pile of Switch titles on the eShop making choosing where to invest your time a tough choice. It’s for this very reason that I fell in love with Defiant Development’s Hand of Fate 2, a game so unlike anything I’ve played even after all these years under my belt. And after experiencing so many different genres, coming across something truly unique in the gaming world grows increasingly tough. I’ve jumped my way across numerous platformers, sniped my way through plenty of shooters, reached pole position in many racers and tested my brain (and often failed) in a steady stream of puzzlers. I’ve played a lot of games over the years.
